Immersive Access to Collective Memory

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by Jens Herder, Shinpei Takeda, Kai Vermeegen, Till Davin, Dominique Berners,
Bektur Ryskeldiev, Christian Zimmer, Ivana Druzetic, and Christian Geiger

We report about several experiments on applying mixed reality
technology in the context of accessing collective memories
from atomic bombs, Holocaust and Second World War. We
discuss the impact of Virtual Reality, Augmented Virtuality
and Augmented Reality for specific memorial locations. We
show how to use a virtual studio for demonstrating an augmented
reality application for a specific location in a remote
session within a video conference. Augmented Virtuality is
used to recreate the local environment, thus providing a context
and helping the participants recollect emotions related to
a certain place. This technique demonstrates the advantages of
using virtual (VR) and augmented (AR) reality environments
for rapid prototyping and pitching project ideas in a live remote
setting. (Presented at ISEA 2019 Lux Aterna)